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"Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog and interactive choice-based historical games for history classes. It is designed to support educators who wants to design games or who want to guide and assess student game-making projects in history class. Chapters lead the educator-designer through a range of topics, including the core features of historical games and simulations; the educational power of using historical games to study history; and the role of playing and designing analog and choice-based text in the classroom (such as board games, card games, roleplaying games, and interactive historical games designed with Twine). It also shows how to design historical games using the Historical Problem Space framework as a practical design guide, which shows how to structure, teach, guide, manage, and…
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